Get to know me.

Get to know me.

Get to know me.

I'm Emily, a designer specializing in motion and interaction design, with a background in fine arts. I'm drawn to complex, multifaceted problems, the kind where human psychology, technical constraints, and business goals intersect. I believe good design should feel invisible; the best work makes things feel natural rather than clever.

I'm Emily, a designer specializing in motion and interaction design, with a background in fine arts. I'm drawn to complex, multifaceted problems, the kind where human psychology, technical constraints, and business goals intersect. I believe good design should feel invisible; the best work makes things feel natural rather than clever.

I'm Emily, a designer specializing in motion and interaction design, with a background in fine arts. I'm drawn to complex, multifaceted problems, the kind where human psychology, technical constraints, and business goals intersect. I believe good design should feel invisible; the best work makes things feel natural rather than clever.

In my free time…

In my free time…

In my free time…

I'm a bit all over the place in the best way.


I read philosophy.

I lift weights and chasing PRs at the gym.

I obsess over sports cars.


These interests aren't separate from design, they all feed into how I think about systems, craft, and what makes something truly work.

I'm a bit all over the place in the best way.


I read philosophy.

I lift weights and chasing PRs at the gym.

I obsess over sports cars.


These interests aren't separate from design, they all feed into how I think about systems, craft, and what makes something truly work.

I'm a bit all over the place in the best way.


I read philosophy.

I lift weights and chasing PRs at the gym.

I obsess over sports cars.


These interests aren't separate from design, they all feed into how I think about systems, craft, and what makes something truly work.